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Electronic Arts Inc.
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Electronic Arts Inc.

Electronic Arts Announces Fiscal Year 2024 Results and New Stock Repurchase Program

| 8-K |Communication Services

Summary

Electronic Arts Inc. (EA) reported its financial results for the fourth fiscal quarter and full fiscal year ended March 31, 2024, highlighting strong earnings growth and record cash flow driven by its EA SPORTS FC and Madden NFL franchises. The company announced a new stock repurchase program of up to $5.0 billion, replacing the previous program approved in 2022. EA also declared a quarterly cash dividend of $0.19 per share, payable on June 19, 2024. The company provided financial guidance for fiscal year 2025, expecting net revenue between $7.100 billion to $7.500 billion and net income between $904 million to $1.085 billion.

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General Statement Share Repurchase Program Announced Dividend Announced No viable tag

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About Electronic Arts Inc.

Electronic Arts Inc. is a prominent video game company that develops, publishes, and distributes a wide range of gaming products globally. Known for its engaging interactive entertainment, Electronic Arts creates games across various platforms, including console systems, mobile devices, and personal computers. Some of its well-known franchises include "FIFA," "Madden NFL," "The Sims," and "Battlefield," which have garnered dedicated fanbases and significant market presence. Serving a diverse audience, Electronic Arts leverages advanced technology and creative storytelling, impacting the media and entertainment sector significantly. It addresses multiple genres and interests, ranging from sports simulations and role-playing adventures to strategic and action-packed engagements. In the financial market, Electronic Arts is recognized for its robust intellectual property portfolio, consistent innovation, and strategic acquisitions that enhance its gaming catalog and market reach. Headquartered in Redwood City, California, Electronic Arts plays a crucial role in shaping digital entertainment experiences worldwide, contributing significantly to both the creative and economic dimensions of the gaming industry. It is a key player influencing trends within the sector, continually adapting to evolving consumer preferences and technological advancements.

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