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Form 8-K · Current Report · Filed 2026-08-06

Unity Software Reports Strong Q2 2026 Financial Results

Unity Software Inc. reported a strong second quarter of 2026 with total revenue of $546 million, a 24% increase year-over-year. The company's strategic revenue grew by 38% to $486 million, driven by the success of Unity Vector AI. Despite a GAAP net loss of $23 million, Unity's adjusted EBITDA was $160 million, reflecting a 29% margin. Unity also provided Q3 2026 guidance with expected strategic revenue between $540 million and $550 million, indicating continued growth. The company's cash position strengthened with $2.4 billion as of June 30, 2026.

Filer
Unity Software Inc. U · NYSE
Filed
Accession
0001810806-26-000041
CIK
0001810806
Signal
High impactTechnology

Items reported

Item events

Reported Item

Earnings Beat General Statement Raised Guidance

Market reaction

Close before filing

$35.47

Since filing

+0.0%

Latest close

$35.47

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Previous filings from U reporting the same item, with the next session's move:

About Unity Software Inc.

Unity Software Inc. is a leading software company specializing in creating and developing a widely-used real-time 3D (RT3D) development platform. Its primary function is to provide a comprehensive set of tools for developers to create, operate, and monetize interactive, real-time 3D content. This platform is pivotal in various industries, most notably in gaming, where Unity's engine is a go-to for developers aiming to produce immersive experiences across numerous platforms— from mobile devices to consoles and virtual reality. Beyond gaming, Unity's technology is utilized in film, animation, architecture, and automotive sectors, enhancing productivity and enabling realistic simulations and visualizations. Unity Software Inc. plays a significant role in democratizing content creation, offering capabilities to both independent creators and large enterprises. Established in 2004 and headquartered in San Francisco, Unity continues to be an integral player in the evolution of interactive digital content, shaping how it’s created, delivered, and experienced worldwide.

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