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Form 4 · Statement of Changes in Beneficial Ownership · Filed 2026-08-04

Singh Vijayanthimala Files Electronic Arts (EA) Form 4 - August 04, 2026

Singh Vijayanthimala sold 170.9K EA shares worth $9.3M in this Form 4 filing, reported to the SEC on 2026-08-04.

Issuer
Electronic Arts Inc. EA · NASDAQ
Filed
Period
2026-08-04
Accession
0000712515-26-000134

Transactions (7)

Insider Date Type Shares Price Value Own
Singh Vijayanthimala 2026-08-04 Sell 25.2K $210.00 $5.3M Indirect
Singh Vijayanthimala 2026-08-04 Sell 7.3K - $0.00 Direct
Singh Vijayanthimala 2026-08-04 Sell 13.2K - $0.00 Direct
Singh Vijayanthimala 2026-08-04 Sell 40.9K - $0.00 Direct
Singh Vijayanthimala 2026-08-04 Sell 32.1K - $0.00 Direct
Singh Vijayanthimala 2026-08-04 Sell 33.1K - $0.00 Direct
Singh Vijayanthimala 2026-08-04 Sell 19.1K $210.00 $4.0M Direct
Net change−170.9K−$9.3M

About Electronic Arts Inc.

Electronic Arts Inc. is a prominent video game company that develops, publishes, and distributes a wide range of gaming products globally. Known for its engaging interactive entertainment, Electronic Arts creates games across various platforms, including console systems, mobile devices, and personal computers. Some of its well-known franchises include "FIFA," "Madden NFL," "The Sims," and "Battlefield," which have garnered dedicated fanbases and significant market presence. Serving a diverse audience, Electronic Arts leverages advanced technology and creative storytelling, impacting the media and entertainment sector significantly. It addresses multiple genres and interests, ranging from sports simulations and role-playing adventures to strategic and action-packed engagements. In the financial market, Electronic Arts is recognized for its robust intellectual property portfolio, consistent innovation, and strategic acquisitions that enhance its gaming catalog and market reach. Headquartered in Redwood City, California, Electronic Arts plays a crucial role in shaping digital entertainment experiences worldwide, contributing significantly to both the creative and economic dimensions of the gaming industry. It is a key player influencing trends within the sector, continually adapting to evolving consumer preferences and technological advancements.

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